Operating Instructions for AuPair

The Basics

If things go wrong

Other features

Rating the event


The Basics

B1 OPEN THE AUPAIR PROGRAM

The recommended way which works on modern Windows computers is via the MSDOS emulator called vDos. The installer, since February 2022 will create a desktop shortcut and way of using the Windows start menu. The interface is a window whose main task is data entry. The ESC key is used to bring up a menu ribbon.

B2 START A NEW TOURNAMENT

  1. Press ESC to invoke the menu bar.
  2. In the File menu (top left corner), ↓ to New file and press ENTER.
  3. You will be asked for the Date (it will tell you) and then the Title of the Event e.g. Empire Bay
  4. You are now ready to prepare the player lists for each section. Recommended names for sections are MASTERS, ADVANCED, INTERMEDIATE AND RECREATION, or A, B, C, D. The program provides quick switching between sections using Alt-M etc for such section names.

B3 ENTER PLAYERS' NAMES

  1. Type in each person's name and surname preferably in descending rating order, ie with the top rated player first, then the second rated player and so on. After typing each name, press ENTER.
  2. If you make a mistake, leave it for the moment. It is best to fix up all names for a section once you have the correct number of players in this section.
  3. The point of using descending rating order is that you can then ask the computer to do the draw for the first round. Doing so in this order means that if you are using the Australian Draw the draw will find suitable pairings for the first round. See section B7 for discussion.
  4. If you cannot find any way to avoid having an odd number of players in a section, one player each round will have a bye. Do not put in a dummy such as A Bye. The program will accept an odd number of players in a section, and it will use a rational technique to determine who has a bye in each round. See the section W4 Coping with byesfor more details.
  5. When you have entered all the players in the section, press ENTER. It will ask This section is all done? N so change N to Y if you really have all the names in this section.
  6. Optional. To sort the players alphabetically, press ESC to invoke the menu bar, and use → to scroll across to the Other menu. Use ↓ to move to Sort Alphabetic, and press ENTER. This makes it easy to find names later when you are entering scores.

B4 SAVE THE TOURNAMENT

  1. Even if you have only entered one section, you are advised to save the file.Remember the motto "Save early and save often".
  2. Press ESC to invoke the menu bar.
  3. In the File menu, ↓ to Save TOU file and press ENTER.
  4. Type in the filename eg 22EMPIRE. The filename should be eight characters at most and not include spaces. It will be saved with an extension .TOU eg 22EMPIRE.TOU

B5 ADD A NEW SECTION

  1. Press ESC to invoke the menu bar.
  2. In the File menu, choose Add extra section and press ENTER.
  3. Follow steps from the section entitled "B3 TO ENTER THE PLAYER'S NAMES."

B6 MOVE WITHIN AND BETWEEN SECTIONS

The section name and round is visible on the bottom of the screen (e.g. MASTERS 3).
  1. Within sections (e.g. ADVANCED), Press PgUp/PgDn to switch between games.
  2. To move between sections (e.g. between ADVANCED and INTERMEDIATE, press CTRL+PgUp/PgDn.
    Shortcut: ALT M, Alt A, Alt I and ALT R will move between MASTERS, ADVANCED, INTERMEDIATE AND RECREATIONAL SECTIONS. Alt A, Alt B, Alt C or Alt D will move between sections A, B, C, D

B7 PERFORM THE DRAW FOR THE FIRST ROUND

Each section is prepared separately. Move between sections to do this.

You usually want the computer to do it, but you may prepare the first round manually.

B8 ENTER THE SCORES

  1. Use arrow keys ↑ and ↓ to highlight one of the players, not necessarily the first on the result slip.
  2. A good shortcut is to type the first letter of the name of a player whose score has not been entered e.g. typing S will bring up players with first name S whose scores have not yet been entered.
  3. Type the score of the highlighted player (e.g. 405) and press ENTER.
  4. Type the score of the opponent (e.g. 398) and press ENTER.
  5. After the second score has been entered you will see a confirmation message about who won, and the spread (ie the winning margin).
    When players have been told to show their calculation of spread on the result sheet, this provides an extra check against poorly written scoresheets or operator error.
  6. If the score is under 100 (it can happen!), type in a zero before the score, e.g. 098 and sigh loudly.
  7. SAVE regularly.

B9 ENTER A HIGH WORD SCORE

  1. Select the appropriate section.
  2. Press ESC and select High Word from the menu
  3. When prompted, type the word, the score and the name of the player.
Unfortunately there is no way to permanently record an identical high score. Nor is it easy to replace a wrong high score other than replacing it with a higher one.

B10 PERFORM THE DRAW FOR THE NEXT ROUND

You can check what sections are ready for the next draw by looking at the summary at the right. For each section P F D shows how many players, how many rounds finished and how many rounds drawn. If a round is not finished you might have overlooked a result slip. Press ? to see who is missing. After all the scores have been entered and the tournament has been saved, prepare the draw as follows:
  1. Shortcut: Alt+S, where S = Swiss
    or
    • Press ESC to invoke the menu.
    • Use → to highlight DRAW.
    • Use ↓ to highlight Australian draw and press ENTER.
  2. The program will say FRESH STARTS WITH GAME 1 Press ENTER.
  3. The games for the next round will be drawn.
  4. SAVE.

B11 PRINT THE DRAW

Press Alt-P
or
  1. Press ESC to invoke the menu bar.
  2. Use → to highlight Print.
  3. Press ENTER.
This actually invokes the separate program touprint.exe which creates a local web page called standings.html ready for display or printing. If there is no prospective draw, it will print standings, which may be useful at the end of the tournament.
The view in the browser may be useful for players, to supplement or replace displyed printouts.

B12 CLOSE THE PROGRAM

Press Alt-X
or
  1. Press ESC to invoke the menu.
  2. Use ↓ to QUIT
It will prompt you to save if you have not done so yet.

B13 CALCULATE RATINGS

The program pratcooker.exe is designed to be kept on a USB stick and also requires the latest RATING.DAT from the ASPA website. It produces a text file called eg 22EMPIRE.txt which shows rating changes. Players may be interested in this at the end of the tournament.
The completed data file, e.g 22EMPIRE.TOU will be copied to the USB stick, and this should be sent to the National Ratings Officer nro@scrabble.org.au as soon as feasible.

B13 TO OPEN A PREVIOUSLY SAVED TOURNAMENT

  1. If the menu isn't already visible, press ESC to invoke the menu.
  2. Select Load TOU file and press ENTER.
  3. All saved TOU files will be listed in reverse chronological order.
  4. Use arrow keys to go the tournament you want and press ENTER.

If things go wrong

W1 ADD OR DELETE PLAYERS

  1. Adding or deleting players should be done BEFORE performing the draw for round 1
  2. To add a player, press the PLUS (+) key.
  3. Type in the new player's name and press ENTER.
  4. To delete a player, press the MINUS (-) key.
  5. You may have to alphabetise the players again.
  6. It is wise to Save the new TOU file and Load it afresh to fix glitches.

W2 MOVE A PLAYER TO A SECTION HIGHER OR LOWER

This will only work before any pairings have been created.
  1. Highlight the player
  2. Use the > or < key to move them lower or higher in the list. When they reach the bottom of the list for the current section they will be moved down to the section below.
  3. It is wise to Save the new TOU file and Load it afresh to fix glitches.

W3 TO CORRECT A MISSPELLED NAME

  1. Move onto the misspelled name with the ↓ and ↑ keys.
  2. Press ← key, and use the BACKSPACE key and then correct the name.
  3. Press ENTER.

W4 COPING WITH BYES

The program does the best possible job with byes, but in truth there is no just way to compare players who have played different numbers of games. A bye may arise due to an odd number of players starting, or a player dropping out later.
  1. The computer will accept an odd number of players in a section. Unlike earlier versions of the program it is NOT necessary to enter a dummy player. The features below will NOT work if you mark a bye by playing a player against a fictitious player such as A BYE.
  2. The on screen display shows a bye player highlighted in a different colour. The opponent is the player himself or herself.
  3. The ASPA convention is that an allocated bye counts as a win with a spread of +1. This will improve that player's placing in the tournament but will count for nothing for ratings purposes.
  4. A tournament director may overrule the default status by designating a particular nongame to be a designated win, loss or draw. (Keyboard shorcuts Ctrl-W, Ctrl-L or Ctrl-D or menu item Edit)
  5. The touprint program which shows standings will show how standings have been calculated, including any effect of byes.

W5 REDRAW A BOTCHED DRAW

Sometimes a draw is prepared, and then you are told that a score was entered wrongly. If the tournament director believes that it is warranted, you can do a redraw. Just ask for the draw again. The program will warn you that there are already opponents allocated for that round and ask you to confirm that you wish to undo the current allocation. You usually do not need to blank out the draw already shown for this round, but you can if you wish by the menu item Draw: Blank this round.

W6 CORRECT BALANCED START INFO

You may need to manually adjust the record of who started e.g. (i) if you enter the first round manually or (ii) if players made a mistake in who actually started.
  1. Look at the on screen display. The player starting will have a dot (.) next to his or her name. Or there may be no dot at all.
  2. To change this, type .. (two dots). Every time you type .. the function toggles between 3 states, i.e. first it will indicate that player 1 starts, then player 2, then that no-one starts.

W7 COPE WITH A DROPOUT

  1. If the dropout is before any games have been played, overrule any prepared pairings with a manual pairing (see section W8) to get game one under way. If you want to allow for the possibility that the missing Joe Blow may later appear and will be permitted to play, you can put his result for game 1 as a designated loss (Ctrl-L or Edit: Losing nongame). If his absence causes another player to have a bye that round, it is recommended that that player be given a designated win. The tournament director will decide who will be given this favour. Note that this procedute will give the correct ratings outcome that of no rating change for Joe Blow or his ostensible opponent in game 1. For each, it is a nongame that gives no information about Scrabble playing ability and thus should not change ratings.
  2. If Joe Blow drops out in round 3 say, the procedure is much the same. For that round and subsequent rounds, the operator must remember to mark his absence in that round by Ctrl-L (designated loss) before requesting the draw.

    If his absence causes a bye, the computer will as usual choose the lowest placed player who has not already had a bye and give them a designated win.

    As before this will affect placings but not ratings.

  3. Note that the apparently easier way of coping, by just putting artificial scores for Joe Blow and his opponent will have ratings consequences which are capricious in magnitude, and of no validity for assessing ability.
  4. Putting Ctrl-L, a loss, for a missing player also has the nice consequence that in later rounds you don't have to remember to set it. The program will ask "Is Joe Blow still missing?".
It is important that the National Ratings Officer is notified of full details.

W8 EDIT A PAIRING

Sometimes an ad hoc pairing is needed
  1. Press → to enter an opponent. You indicate the name of the opponent with a four letter abbreviation which is the first letter of the first name followed by the first three letters of the surname.
  2. If there are scores already entered, you won't be allowed to change the opponent. If you are absolutely sure that you want to change the opponent, despite scores being present, enter 000 and 000 as the scores for both existing players before trying again.
  3. A little window will show the pairing.
Sometimes the four letter code will be ambiguous, and you may be able to fix this by entering the pairing for the intended opponent instead.

Other features

F1 KEYBOARD SHORTCUTS

  1. ESC (MENU) displays a menu. Choose items using the arrow keys or pressing the highlighted letter
  2. Alt M, Alt A, Alt I or Alt R selects section M, A, I or R. It works similarly for A, B, C, D.
  3. @A, @B etc selects a section starting with A etc., similar to the Alt-A method above but @A etc will work for all 26 letters of the alphabet.
  4. Alt S (SWISS DRAW) : equivalent to the Menu item Draw: Australian Draw
  5. Alt P (PRINT MATCHINGS) : equivalent to the Menu item Print : draw Next round.
  6. Alt X (EXIT) :equivalent to the Menu item File : Quit
  7. Ctrl-W or Ctrl-L or Ctrl-D Designated win or designated loss or draw for a nongame. This will mark that player as playing against himself (ie a nongame) but with a decreed win or loss by one point or a half game with notional score of 350. This will affect placings but not ratings.

F2 OTHER PAIRING METHODS

The program offers several pairing methods :

Rating the event

R1 Requirements

There must be at least 4 rounds, at least 6 players, time limits between 18 and 25 minutes per player, have a systematic draw method advertised, and be open to all (but selective events may be allowed by CASPA), and be advertised at least two weeks in advance.

R2 Do it yourself

At the end of the tournament the tournament director may process ratings.
You should use the AUPAIR command ESC File Clean to get rid of markers such as @12. You can use the Spell Check ESC Other Spellcheck to verify names against RATING.DAT if it is stored in your work folder.
Then use the Pratcooker program together with the latest data file RATING.DAT. It is recommended that this be done from a USB stick.
The resulting text file may be useful to show to participants at the event and to post as email to the national newsgroup.
It is understood that the ratings are provisional and the official ratings are produced by the National Ratings Officer.

R3 Submit to NRO

Once you are sure any disputed data are resolved you must submit the TOU file to the National Ratings Officer nro@scrabble.org.au. In due course the results are displayed on the Scrabble Australia website.